The App Store Playbook

The App Store Playbook:

Discover How 10 Successful iPhone App Developers Hit It Big Selling Games On The App Store.

     

How A Couple Started An iOS App Development Company In Spain

 

Block and Pop App

 

Today’s Guest Post is by Juan Gabriel Gomila, a developer based in Spain who has developed apps such as Ordename, Block & Pop and iDoubleMeApp.

Don’t worry about failure. You only have to be right once.”

- Drew Houston, Dropbbox

Hi! My name is Juan Gabriel Gomila and I am the main programmer of a small mobile app development company, JB & MC. In fact, we are only two people – my girlfriend ,Mar Cardona and I. I would like to share with you why we decided to start programming for iOS devices, what  the whole process has been like, our future plans and our marketing strategy. Hopefully, if you’re new to the scene and are in a similar situation to the one we had only a few months ago, you can get a better idea of what to do to get succeed.

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A Failed App Marketing Strategy? A Post-Mortem of Forever Lost’s Marketing Campaign

 

foreverlostapp

 

Today’s post is a guest post by one of the founders of Glitch Games, a 2-person micro studio located just outside of Oxford in the UK. They have been going since January 2012 and have so far released 7 apps for iOS with 3 of these also being available on Android in the Google Play and Amazon marketplaces.

Their most recent game, Forever Lost, is a point’n’click adventure game that was released on the 1st of October 2012 and the follow-up, Forever Lost: Episode 2 will be released soon.

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Stencyl: the Non-Coding iOS Developer’s Swiss Army Knife

Stencyl

    Today's guest post is particularly interesting if you're a non-technically inclined developer who's interested in developing a mobile game. Allie Cooper gives us the lowdown on creating an iPhone game without having to code by … [Continue reading]

From Concept to Launch: Getting an iOS Game off the Ground

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      Today's post is a guest post by David Edwards on the process of producing an iOS game. He is the mastermind behind the development studio, A Sitting Duck, that has released the iOS game, Go Candy. All that you need … [Continue reading]

iPhone App Development In The Philippines

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    Today's guest post is written by AppLabs Digital Studios, and is an interesting piece on developing apps in the Philippines.  Formal education will make you a living; self-education will make you a fortune." – Jim Rohn … [Continue reading]

How A Female App Developer Navigates The Largely Male-dominated World Of iOS Programming

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  It's been a while since we've conducted an interview with an app developer, and today we've got something a little more unusual in store. App development has traditionally been dominated by men (when was the last time you met a female … [Continue reading]

Marketing An iPhone Game: The Rail Rush Story

rail rush

   Today's feature is a guest post by Joao Cruz of Miniclip Studios, an iOS game development company based in Portugal. A prolific developer, Miniclip recently launched Rail Rush, one of their many successful titles on the App … [Continue reading]

Launching An iPhone App – The Wine On The Mind Story

Wine On The Mind

  Today's post is a guest post by Bala Anku-Roberts of Bar-Orion Ltd. It's an interesting post-mortem of the launch of his first iPhone app, Wine On The Mind and some of the lessons he gathered from the launch. "An entrepreneur tends to bite … [Continue reading]

An Entrepreneur’s First Steps Into iPhone App Development

Ibero Calc

Today's post was written by Carlos Lopez Ortiz of Ibero Software. He gives us an interesting perspective of how he found his way into iOS development, and what his journey has been like so far.  Our business in life is not to get ahead of others, … [Continue reading]

How Adam Saltsman Sold More Than 300,000 Copies Of Canabalt On The App Store

Canabalt

    This is another brief except from my newly released book The App Store Playbook: Discover How 10 Successful iPhone App Developers Hit It Big Selling Games On The App Store. It features in-depth interviews with some of the … [Continue reading]

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